Psychic Feel Zone
Spell Normal

Psychic Feel Zone

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Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
45± 5/ 100
Power Score
Intrinsic 43
Deck 47

Psychic Feel Zone — Power Evaluation

Final Score: 45 ± 5 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Synchro Enabler, Extender

Why it scores here

Psychic Feel Zone converts banished Psychic materials into Synchro summons, providing moderate value in decks built around banishing mechanics like Psy-Frame. However, it requires pre-existing banished setup (typically from PSY-Framegear Gamma, PSY-Frame Driver, or Emergency Teleport), making it an extender rather than a standalone powerhouse. The card offers no opponent interaction or disruption, and its reliance on specific material requirements limits accessibility and resilience. Its value lies in consistent inclusion within Psychic-focused archetypes rather than raw board-state impact.

Axis scores

Axis Score Evidence
Accessibility 45 Requires pre-banished Psychic-Type materials and is not live in opening hand; strong synergy with PSY-Frame Driver (86.5% co-deck) and PSY-Framegear Gamma (86.5% co-deck) enables the material setup (verified - deck evidence).
Combo & Conversion 48 Converts two banished Psychic monsters into one Synchro summon via activation; moderate resource-neutral efficiency that enables multi-part turns (inferred - card text and known Psychic Synchro outputs).
Resource Economy 52 Returns banished monsters to the Graveyard while summoning a Synchro monster, achieving roughly even conversion; slightly positive if banished materials were already spent from prior effects (inferred - card mechanics).
Effect & Interaction 0 Provides zero opponent interaction, negation, removal, or disruption; purely self-focused summoning effect (verified - card text).
Material Utility 0 As a Spell card, cannot serve as Synchro material, Tuner, or any other material role; zero utility as a game object (verified - card type).
Resilience & Flexibility 35 Single-use Spell effect vulnerable to negation; limited to one summon opportunity per activation with no recovery or multi-turn flexibility (inferred - Spell Speed 1 nature).
Deck-Building Efficiency 55 Run consistently in Psy-Frame (34.6% of decks) at an average of 1.96 copies with no significant bricking; Psychic-Type requirement limits splashability but requires minimal deck warping in intended homes (verified - deck distribution).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent inclusion in Psy-Frame decks (34.6% of sample) with exceptionally high partner synergy (PSY-Frame Driver and PSY-Framegear Gamma at 86.5% co-deck)
  • Returns banished monsters to the Graveyard while enabling a Synchro summon, allowing resource recycling in mid-to-late game turns
  • Low deckbuilding cost in intended homes with no major bricking or lock-in concerns
  • Flexible Synchro summoning allows tuning to match the total levels of banished materials

Weaknesses

  • Requires pre-existing banished Psychic-Type materials; completely inaccessible in opening hand without setup
  • Provides zero opponent interaction, disruption, removal, or negation — purely self-focused enabler
  • Vulnerable to negation as a single-use Spell card with no recovery mechanism or redundancy
  • Psychic-Type restriction limits portability and viability outside dedicated Psychic archetypes
  • Entirely dependent on banishing engines to function; cannot be activated without materials

Counters / choke points

  • Spell negation (Impermanence, PSY-Framegear Gamma, Crossout Designator)
  • Banishing denial or mill before activation (removes required materials from banished zone)
  • Extra Deck empty state (if no Psychic Synchro matches the required level)

Best use

Recovery/Recursion enabler and Synchro extender for mid-game resource conversion. Decks: Psy-Frame, P.U.N.K., Psychic-engine hybrid strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card appears in 52 decks averaging 1.96 copies (deck evidence); Psy-Frame is the top archetype at 34.6% adoption, followed by P.U.N.K. at 13.5%; PSY-Frame Driver and PSY-Framegear Gamma co-appear in 86.5% of decks running this card (deck evidence); Card text requires selecting 2 banished monsters (1 Psychic Tuner, 1 Psychic non-Tuner) to activate; Card is a Spell Card (Normal type, Spell Speed 1) with no ATK, DEF, Level, or Type attributes
  • Observed: Card runs in 16 distinct archetypes, suggesting possible portability beyond core Psy-Frame homes; Gameplay split in containing decks: 69.2% Control/Setup, 19.2% Combo, 11.5% Beatdown (gameplay types); Nearly even copy distribution (1x/2x/3x split within 30-37% bands) indicates moderate valuation
  • Inferred: Primary role is Recovery/Recursion based on effect returning banished materials to GY + enabling Synchro summon; Accessibility ~45: effect is not live in opening hand; requires prior banishing from Gamma, Driver, or Emergency Teleport; Combo conversion ~48: trades 2 banished Psychic monsters for 1 Synchro summon, resource-neutral-to-slight-positive; Resource economy ~52: GY refuel from returned materials combined with Extra Deck summon roughly even resource conversion; Effect interaction 0: pure self-effect with zero opponent-facing disruption, negation, or removal; Material utility 0: Spell card type prohibits material utility; cannot be Synchro material, Tuner, or other fodder; Resilience ~35: single-use Spell vulnerable to any negation effect with no multi-turn or multi-zone flexibility; Deckbuilding efficiency ~55: consistent 1-3 copy inclusion in multiple archetypes suggests clean slot cost and moderate value
  • Data gaps: No combos supplied — combo conversion and true board-impact potential inferred from text mechanics only No guides supplied — no expert commentary on actual usage patterns, role confirmation, or interaction sequences No banlist token — assumed unlimited (3 copies max) across all formats No usage statistics (StatisticsCard) — archetype inclusion percentages and copy counts derived from 52-deck sample only, not historical statistics Cannot verify Psychic-Type material satisfaction in non-Psychic archetypes — Kashtira, Virtual World, Synchron runs may require individual decklist verification to confirm the card's actual activation rate











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